Before reading this post, make sure to check out Post 1 (info to get started) and Post 2 (the process) on Research and Gamification.
After stepping back from this process and taking time to think about what worked and what didn't, I have three things that I consider to be important pieces of advice:
1. Try out the games first!
While this seems obvious, gamification is NOT something that you can throw together in the morning and just hope that everything works. While I am usually a pretty easy going lesson planner, for these types of lessons and activities, I made sure to prep all of my materials and links beforehand. This way I could have the other teachers I was working with check out the games and links to make sure all of my settings were correct and valid. I had to change the permissions on one google document, change the heading on a form, and had to reword one of the game card questions. All small items, but things that were good to get fixed before the day of the lesson.
2. Be ready for some noise/movement in the classroom.
Again, this might seem obvious, but if you are a TL working with a classroom teacher, or someone who is used to having a "quiet" classroom, keep in mind that the collaborative and fun nature of these games and activities will lead to children talking. This is not a bad thing, but something to be prepared for mentally.
3. Don't worry if something goes wrong.
No matter how much preplanning you do, or how many times you and another staff member go through the game, there will still be some things that are "off" or not working on the day you do the activity. Don't panic! Let the kids try to figure out the problems on their own, and remember that productive frustration can be just as enlightening as the traditional curriculum you are teaching.
I'd love to hear how you use this type of activity in your classroom/library space!